@startuml
sprite $door_open [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000015400000000000000000000000
000000000000000000159DFFFC0000000000000000000000
00000000000000159DFFFFFFFF4000000000000000000000
0000000000159DFFFFFFFFFFFF6000000000000000000000
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0000000DFFFFFFFFFF400CFFFF6000000000FFFFD0000000
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0000000DFFFFFFFFFF801EFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFDFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
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0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0000000DFFFFFFFFFFFFFFFFFF6000000000FFFFD0000000
0005ABBFFFFFFFFFFFFFFFFFFF6000000000FFFFFBBA4000
005FFFFFFFFFFFFFFFFFFFFFFF6000000000FFFFFFFFF400
00AFFFFFFFFFFFFFFFFFFFFFFF6000000000FFFFFFFFF900
007FFFFFFFFFFFFFFFFFFFFFFF6000000000CFFFFFFFF700
000BFFFFFFFFFFFFFFFFFFFFFF60000000003DFFFFFFA000
000001111111111111111111110000000000000111100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_DOOR_OPEN(_alias) ENTITY(rectangle,black,door_open,_alias,FA6 DOOR_OPEN)
!define FA6_DOOR_OPEN(_alias, _label) ENTITY(rectangle,black,door_open,_label, _alias,FA6 DOOR_OPEN)
!define FA6_DOOR_OPEN(_alias, _label, _shape) ENTITY(_shape,black,door_open,_label, _alias,FA6 DOOR_OPEN)
!define FA6_DOOR_OPEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,door_open,_label, _alias,FA6 DOOR_OPEN)
skinparam folderBackgroundColor<<FA6 DOOR_OPEN>> White
@enduml